<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Arashi Works 异造手记</title><description>Arashi Works 的开发日志、技术笔记与创作记录</description><link>https://www.arashiworks.com/</link><language>zh-CN</language><item><title>Eidolon 开发记录</title><link>https://www.arashiworks.com/notes/eidolon/</link><guid isPermaLink="true">https://www.arashiworks.com/notes/eidolon/</guid><description>从选型到实现的 AstrBot 群文生图插件——基于火山方舟 Seedream 5.0 Pro，实现指令与自然语言触发、三级限额、并发队列与 LLM 提示词润色。</description><pubDate>Sun, 23 Aug 2026 12:00:00 GMT</pubDate></item><item><title>PhantomTank Factory 开发日志</title><link>https://www.arashiworks.com/notes/phantomtank-factory-devlog/</link><guid isPermaLink="true">https://www.arashiworks.com/notes/phantomtank-factory-devlog/</guid><description>记录 PhantomTank Factory 从 Python 工具改写到 Tauri + Vue + Rust 桌面应用的重构过程，以及亮度算法重写、双通道彩色合成与实时预览中的关键取舍。</description><pubDate>Sun, 23 Aug 2026 11:23:00 GMT</pubDate></item><item><title>FTB Solo Quests v1.1.2 开发日志</title><link>https://www.arashiworks.com/notes/ftb-solo-quests-devlog/</link><guid isPermaLink="true">https://www.arashiworks.com/notes/ftb-solo-quests-devlog/</guid><description>记录 FTB Solo Quests 开发初期的问题和心得。</description><pubDate>Thu, 20 Aug 2026 16:36:31 GMT</pubDate></item><item><title>PixBox v0.3.0 开发日志</title><link>https://www.arashiworks.com/notes/pixbox-devlog/</link><guid isPermaLink="true">https://www.arashiworks.com/notes/pixbox-devlog/</guid><description>记录 PixBox 从需求设计、桌面端交互实现到自动发布的四天开发过程，以及 OAuth、图片请求和性能优化中的关键取舍。</description><pubDate>Thu, 13 Aug 2026 03:42:01 GMT</pubDate></item><item><title>《死之舞：末日经》策划案</title><link>https://www.arashiworks.com/notes/totentanz-design/</link><guid isPermaLink="true">https://www.arashiworks.com/notes/totentanz-design/</guid><description>以李斯特《死之舞》与比萨墓园壁画为骨架的 2D 类银河恶魔城——三支柱设计、章节与守护者、结局分叉，以及「1 开发者 + AI 美术/音乐」的制作路线。</description><pubDate>Thu, 06 Aug 2026 04:00:00 GMT</pubDate></item><item><title>AI 超分流水线部署方案</title><link>https://www.arashiworks.com/notes/cascade-sr-pipeline/</link><guid isPermaLink="true">https://www.arashiworks.com/notes/cascade-sr-pipeline/</guid><description>分步重绘式 4K/8K/20K 超分——SeedVR2/FlashVSR + Flux.2-Klein 重绘 + RealESRGAN 收尾的模型核验、硬件要求与部署参数要点。</description><pubDate>Sun, 02 Aug 2026 04:00:00 GMT</pubDate></item><item><title>Memora 群忆开发记录</title><link>https://www.arashiworks.com/notes/memora-devlog/</link><guid isPermaLink="true">https://www.arashiworks.com/notes/memora-devlog/</guid><description>可审计、可审批、可撤销的 QQ 群长期记忆系统——提炼/嵌入/重排链路、SQLite+FAISS 双路检索、候选审批与记忆组隔离的关键取舍。</description><pubDate>Thu, 30 Jul 2026 13:00:00 GMT</pubDate></item><item><title>Minecraft Survival Datapack 开发日志</title><link>https://www.arashiworks.com/notes/minecraft-survival-datapack-devlog/</link><guid isPermaLink="true">https://www.arashiworks.com/notes/minecraft-survival-datapack-devlog/</guid><description>为生电玩家补齐可再生配方的取舍——可再生的&quot;防杠&quot;标准、造价对等原则、原矿期望值，以及通用染色与版本演进。</description><pubDate>Mon, 29 Jul 2024 01:30:00 GMT</pubDate></item></channel></rss>